Game
Project Atral: The Riddle of Durendare
4 months ago

Alpha 1.4 is now playable for playtesters!

Goal: feedback of how it runs on your PC for optimization purposes. Write me a message if you are interested in playtesting. You will then get a key and all important informations.




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Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

A few behind the scenes pictures for you, if you're curious.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.