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Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Creating Player sprite #pixelart
Dash / Attack sprites (click on image to show GIF)
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
GML - light with surface
Rpg Village example
Game Maker Studio
Player sprites test
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
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