
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Next up
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
Player sprites test
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mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
GML - light with surface
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Rpg Village example
Game Maker Studio
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