Good evening everyone! It's me, Rushi13!
It's been a while since I last wrote about the development of Chapter 5! The script edits (both for the main story and for the bonus chapters) were recently completed! And just today, I started coding the game.[And on top of that, in addition to the script and coding of the game, I also managed to draw the cover for the fifth chapter. (ᓀ ᓀ)]
And a small screenshot from chapter 5 is before your eyes. (◕‿◕)
So, the release is just around the corner! And after the release, I'll naturally work on the English translation.(I hope there won't be any translation errors this time...)
Next up
Winter collection. ✨❄ #edit #photo #winter #indiegame
New bonus room - Short Stories! TEST-version here - https://www.youtube.com/watch?v=OElEOeiQkqY #visualnovel #vn #bonus #gamedev #bonusroom #test #renpy (More information in the article)
CG for Chapter 5. Ciel (the girl with white hair) and the Wanderer (MC). #visualnovel #vn #CG #ART
Changes to the design of bonus rooms for Pale Nights of Bloody Lycoris.
Hey, come on in! The water's just fine. I hope to build up a community, because there have to be more people out there who are trying to make one or enjoy reading them.
📌 | Good evening everyone! This post is intended to give you an opportunity to share your general expectations for Chapter 5 (plot twists, character development, etc). You can also share your impressions of Bloody Nights of Pale Lily!
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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.















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