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20
11 months ago

Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.

As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.




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I started working on enemies!

The seller's base is now ready!

Soon I will show more news.

Track project tasks on Trello! 😊 (Procedural Generation Image).

@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums

Good night!

I'm reworking on generating maps and how they work

I'm still going to change some things

but here's a sample

ps: ignore the gun.

Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday

Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.

As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.

🇱🇷 Procedural generation, AI, Melee combat.

Note: The enemy has no attack status (it's just a test dummy).

🇧🇷 Geração procedural, IA, Combate Corpo a Corpo.

Obs: Os inimigos não tem Estado de Ataque (É apenas um boneco de Testes).

Castlevania: Death

oops, leaving a little note here about the state of the game, the netcode base is already complete, and now I'm getting ready to program the entities and some other mechanics necessary for a platform game

wait for more news soon :)