Next up
I started working on enemies!
The seller's base is now ready!
Soon I will show more news.
Track project tasks on Trello! 😊 (Procedural Generation Image).
@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums
Good night!
I'm reworking on generating maps and how they work
I'm still going to change some things
but here's a sample
ps: ignore the gun.
Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday
Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.
As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.
🇱🇷 Procedural generation, AI, Melee combat.
Note: The enemy has no attack status (it's just a test dummy).
🇧🇷 Geração procedural, IA, Combate Corpo a Corpo.
Obs: Os inimigos não tem Estado de Ataque (É apenas um boneco de Testes).
Castlevania: Death
oops, leaving a little note here about the state of the game, the netcode base is already complete, and now I'm getting ready to program the entities and some other mechanics necessary for a platform game
wait for more news soon :)
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