
Next up
A patch was released for Unsandboxed.
Full changelog is in the article.
Unsandboxed is being acquired by the Scratch Foundation.
We're now officially incorporating our "creative AI suite", which includes a code generator, image generation, and a personal code helper named Minge.
We're also removing custom extensions. And fun.
Here's a KD ratio for the pseudo-spork renderer changes I just pushed.
A lot of this was just moving all of the constants and paths used by the renderer into a separate file.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
There is absolutely no function for this, I just wanted to prove I could
im making even more changes to our renderer, as well as some internal fixes for things like connections.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Other mods are fun. "Why fix compiler when can remove errors from showing up at all?"
I genuinely wish I could be this chill when adding shit. It would be 10x more fun.
Also LibreKitten is neat, go see what they're doing











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