3 years ago

Goreside Log #2

More proof of concept/ creature and character designs. Will need to get a new computer charger before beginning programming.

I’m wondering if a tile set would be needed for parts of the visuals…




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Goreside Devlog #4 : New designs for two of the main monsters! Next is the player characters redesigns, then finalizing the chosen mechanics and story.

Goreside Log #3: Redesigns of the “Guardians” of the game. Won’t be able to get a computer for at least a few more months, so I’ll tidy up the plan and designs I have in mind + preparing for making the pixel art of the game.

Hello!

I’d like to begin my time here on GJ with progress logs on the first ever game I would like to create and share. This will be a short horror platformer, which I’ve currently named “Goreside”. Here’s one of the monster designs in progress as well!

Goreside Devlog #6:

Not much to show right now, but here’s a mock-up screenshot of how I would overall like the final game to look. (Apologies for the poor quality.)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.