


Goreside Log #2
More proof of concept/ creature and character designs. Will need to get a new computer charger before beginning programming.
I’m wondering if a tile set would be needed for parts of the visuals…
Next up
Goreside Devlog #4 : New designs for two of the main monsters! Next is the player characters redesigns, then finalizing the chosen mechanics and story.
Goreside Log #3: Redesigns of the “Guardians” of the game. Won’t be able to get a computer for at least a few more months, so I’ll tidy up the plan and designs I have in mind + preparing for making the pixel art of the game.
Hello!
I’d like to begin my time here on GJ with progress logs on the first ever game I would like to create and share. This will be a short horror platformer, which I’ve currently named “Goreside”. Here’s one of the monster designs in progress as well!
Goreside Devlog #6:
Not much to show right now, but here’s a mock-up screenshot of how I would overall like the final game to look. (Apologies for the poor quality.)
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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