Next up
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
New thumbnail! This one is more detailed than the previous :)
Ah yes, perpetual motion... Well done random rigidbody 😂
Damn, another #spawnday already! Time flies, it really does...
Gwasses
Mr. Headsenberg wants to sell you some blue... Do you accept?
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
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