
Got motion blur “working” I say that because even on turbo warp at the lowest blur quality its performance cost is not worth it.
Next up
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
This one hurts
Lol. Trying to add music to my game what could possibly go wrong.
OCTOBER 13 2026
Screen space grass=infinite grass
SGI-STRIKE REMASTERED - WEAPON DEMO
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
First Shockwave 2 project ever has been remade.
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
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