
Got motion blur “working” I say that because even on turbo warp at the lowest blur quality its performance cost is not worth it.
Next up
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
Lol. Trying to add music to my game what could possibly go wrong.
OCTOBER 13 2026
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
SGI-STRIKE REMASTERED - WEAPON DEMO
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
Screen space grass=infinite grass
Death animations and blue torch.
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)











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