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315
4 years ago

Got motion blur “working” I say that because even on turbo warp at the lowest blur quality its performance cost is not worth it.




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Next up

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.

This one hurts

Lol. Trying to add music to my game what could possibly go wrong.

OCTOBER 13 2026

Screen space grass=infinite grass

SGI-STRIKE REMASTERED - WEAPON DEMO

Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

First Shockwave 2 project ever has been remade.

Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)