Next up
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Just dropped a new trailer, all clips are from the early access build of the game.
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
New screenshot for the end of level 2.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
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