Next up
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New shot for DIRE. Happy screenshot Saturday.
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
New screenshot for the end of level 2.
New screenshots uploaded!
Just dropped a new trailer, all clips are from the early access build of the game.












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