Next up
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New screenshots uploaded!
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
New shot for DIRE. Happy screenshot Saturday.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!











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