Game
Strafe Blaster 2


4 years ago

Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!




0 comments

Loading...

Next up

New screenshot of the final level!

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!

New screenshot for the end of level 2.

Just dropped a new trailer, all clips are from the early access build of the game.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.

I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.