Next up
I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.
New screenshot of the final level!
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
Just dropped a new trailer, all clips are from the early access build of the game.
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
New shot for DIRE. Happy screenshot Saturday.
New screenshot for the end of level 2.
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
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