
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Next up
Perfect time to be working on the school area (I'm not sorry)
Nobody gonna breaka my stride
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
(add the dust man theme from mega man 4) omg its dust man from fnf
Rough Level thing
I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it
Might show to YT
Elliott can finally glide now, first time of him appearing as playable since forever
Updated Aske
I forgot why I did this
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