
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Next up
World
There we go
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Their first time meeting, as well as their first adventure
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Hmmmm
Look at this nonsense This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off
Dude
He's finally got his tail back










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