
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Next up
All mechs down baby
Idc what the result is, canonically I feel he solo's everyone that's gonna be in this
I am a Toby Glazer
Of course I did it off camera, but actually
Screw. This. Boss
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
what
FIVE NIGHTS AT FREDDY'S 2 - Toy Animatronics Vectors
Beat plantera, but I was farming in the dungeon for some accessories for the Master Ninja Gear(it's really good) and the Kraken, but I also just got this too, wasn't expecting or really going for it because of how rare it is, but I'll take it
Despite the fact it's been over 3 whole months I've been working in the project- but I'm still figuring out where to start off for the game, but for now, I'm just working on an editing UI rework, so I can work on things easier again
New compiler is now out on TW Desktop as well as other things mentioned in this list.
You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.
Literally making my own system of this despite me being the only one that's gonna be using it(and possibly some other people)
Just reworking the editor a bit before I start developing any other things
(if you guys can even see it gj work with me)










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