Next up
Making a cutscene manager for Chante:Fortress of Spores.
The goal is to create a dynamic cutscene manager with features to move selected characters, as you'll notice at the very beginning.
Grayboxed some enemies for Chante: Fortress of Spores. The concept art shows how they'll look in game, created by Ram Games' art director.
(I've also created a WIP parry mechanic, noticeable by the green particle effect)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Someone's at the door...
We've published games like Night in the Woods, Tunic, Chicory: A Colorful Tale, & I Was a Teenage Exocolonist. Now we're developing Usual June in-house and we think you'll love it as much as the other projects we've worked on!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
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