
Grass has been added without slowing down ANY frames! plus imo it looks really cool! :D
Next up
adding grass outline wrApping. was a lot more difficult than expected
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
OCTOBER 13 2026
experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent
SGI-STRIKE REMASTERED - WEAPON DEMO
a week ago my fps at this scale would be sub 30
small changes add up
few tweaks
Death animations and blue torch.
added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.












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