Guess what: It looks like, after last-week's failure, we're back on our feet!
This is a new sub-engine that is designed to be embedded into some of our larger main-game-engines. It's called "JadeJohnson Games's Reward Roller™", and its purpose is to be used as an interim-entertainment-source between large, intense, and much-more-heavily-involved game-stages and -missions!
The main reason why I say that we, here at "JadeJohnson Games™", are back on our feet, is because, if you look at the "Slap"-prize, you'll notice that it runs on the same engine as "JadeOme™", and yet, that it also performs a-whole-lot more smoothly!
"But how?!", you may inquire, if just last week, it was just-so-darned sluggish: easy, we pre-rendered the "Slap"-prize-scene, using the same ProCess that we described as the basis for JadeOme™'s "Last-Gen"-graphics-profile; and, although it now caps-out-at thirty-frames-per-second, you can see that it ended-up a total-success, with no slowdown anywhere!
What's funny about this video is that playing "Reward Roller™" in person is an even-smoother experience, but our screen-recorder only runs at between-fifteen-and-twenty-four Hertz, so you're still not really seeing just how creamy-peanut-butter-smoothly this new-engine is actually behaving!
All-in-all, we believe that we can confidently claim that pre-rendered full-motion-video is the truly-most-accessible form, of the future, of PowerPoint-gaming, and we can't wait to show you what-else we have in store!
Please enjoy, and as always, "Happy Jading!™"
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