With Halloween finally arriving, there is now a second trailer for the game, made entirely from actual gameplay, as well as a new teaser image.
Development has gotten even smoother since I became an active coding member of the team, getting a lot of the smaller but more tedious quality and visual things fleshed out while Salamance deals in the bigger things.
We wish we could give a clear answer on when the demo will be available, our ambitions keep growing as we get wilder and more exciting ideas, it's hard to know when to stop. But now with more than one person working under the hood, it should come sooner than later.
As we keep saying, we're aiming to be as accurate as possible to the original 2015 Those Nights at Fredbear's, though there are some things we've ditched to make the game more bearable, like the original head bob, exaggerated lens flares, and the long protruded arm that held nothing. Please send us a comment letting us know what returning features of the original you're hoping for, and maybe some new things you'd like to see. This isn't to say we're nowhere near done, but we're curious what you're all hoping for.
Have a wonderful Halloween, everyone!
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