Next up
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one
Working on the game page for the sequel !
I've removed all the bugs I could find.
The game page should be up later today !
I was bored and started working on a Hollow Knight engine, a scuffed one.
I used some Castlevania assets because I don't like working with just "hit boxes"
I guess this is just a varient of my other metroidvania movement engine thingy.
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
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