im VERY aware of the consistent issue of enemies getting stuck on everything and the pathing getting confused or stuck if you hug walls - currently working on a fix
Next up
a quick look at a smaller passion project i've been working on
a short discussion about towermode and an attempted dissection of its balance
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
wow this elevator sucks
ive been trying not to spoil much of Spongebob Squarepants Treasure Hunt - The 2004 Patch (the update/sequel), but here's a peek at some familiar gameplay... IN HD!!!
ACTUAL teaser - a little bit of flavor using deprecated sfx
seeing the strangely large amount of modding the game's been recieving, would it be a good effort to attempt to write a tutorial detailing how to add an enemy to the game?
PATREON ANNOUNCEMENT! PRIVATE DISCORD SERVER! patreon.com/nixliz
my first attempt at analog horror - LSB RESEARCH BIOLOGICAL SURVEY
a quick peek at the 1.11 enemy pool before the update pushes later today(?)
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