im VERY aware of the consistent issue of enemies getting stuck on everything and the pathing getting confused or stuck if you hug walls - currently working on a fix
Next up
wow this elevator sucks
3:00 EST
overhauled campaign coming in 1.2! (teaser)
ACTUAL teaser - a little bit of flavor using deprecated sfx
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
some transparency
Current 1.2.1 Changelog
a quick look at a smaller passion project i've been working on
soon
?












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