Game
Mutation Purge
5 years ago

Have been missingin the last months for vacations, but I still keep coding in my cellphone lol




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- title screen displays more information

- inventory display information about money, ammo etc.

- different types of ammo for each caliber and alchemy metals (gold, silver, tin, copper, lead, iron and mercury )

- each weapon have his own ammo bar

Update: now the game fonts aren't pixelated, only the images

but now I need to find a good font, I think calibri don't fit

NEW UPDATES

Added the storage system ( to store items you won't use )

Added delivery system ( call people in your contacts )

NPCs movement in the map

Improved dialogs and cutscenes

Improved tiled maps

Working on multiplayer

Finally did the map screen

Not a easy thing to do, all I can say

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

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Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!