Game
𝓗𝓮𝓪𝓿𝓮𝓷 𝓢𝓪𝓰𝓪




3 years ago

Heaven Saga - Evolution/History


2019: Development Planned - Teaser released - https://scratch.mit.edu/projects/476500010/

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2020: Prototype Demo (v0.1).

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2021: BETA Demo (v1.0 - v4.8.8) released.

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2022: Major Upgrade Demo Release (v1.0.0.0).

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2023: Project completely redone from scratch, superior version (v1) - Upcoming.


Man, it feels good looking back to see how much improvement was made over the years. Heaven Saga went from an amateur, weird-looking Sonic game to a superior, more mature game with over 15 custom extensions installed as of today.

Pretty sure, very few of you will remember these days but to those who watched Heaven Saga, I just wanted to give thanks to all of you.

I'm pretty sure you have some thoughts you wanna share, but I recommend don't share them now until the new once comes out so that you can form your true opinion. I can guarantee that this will be SICK.

Again, thanks to all who watched this game grow over the years. It was truly an honor using TurboWarp.



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Rare W of Microsoft.

Watermarks is something I always do and encourage. Even if I post some AI images here before, I do that very rarely.

Heaven Saga will now include an animated text engine for the dialogue speeches, as well as a new custom font installed directly from Adobe, and giving you the ability to skip the dialogue entirely by pressing the S key if you have already read them.

To start off with something more normal, I’ll just go ahead and share some leaks for SPZ’s new level textures, something that AT has been working on for a couple of hours.

It’s , ngl.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

This is a positive change to our society. Real human-made works should present as it always was.

ok i FINALLY finished dropsane teto

i think i still got it

I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.

UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.

Also yeah, new scene.

I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.

There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.

Jarvis, write a full essay in MLA-8 format indented to the left please

Here's a little peek at the v0.2.0. You may notice significant changes compared to v0.1.64.