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Game
Hello Neighbor: Good Old Days
22 days ago

Hello again! Here's what i've added and changed in previous days!


1) The neighbor can grab you if he overlaps a box that is behind the player mesh, just like it did in the announcement trailer for hello neighbor!

2) Added functionality for the clock's, meaning that they will ring and also alert the neighbor!

3)The player's camera FOV now changes depending how much fast are you walking, if you're walking it sets the FOV to 90 and when you're running, it will be changed to 95 (same when the neighbor catches you from behind, except that the FOV increases to 110) with smooth transition (unless you spam left shift, i don't know how to fix it, but i'll do my best to improve it).

4) I added nails to the boards, it still works like in the prototype, and it will remain like that. Also, when you take the boards out with an hammer, the nails detach and fall out, and they will disappear when you pick up the boards.

5) Fixed head bobbing and made it a bit more accurate to the pre alpha and alpha 1 of hello neighbor.

This is all i've added, there's also idle tasks but i've already said that in my previous mini-devlog, so i'm not gonna reintroduce that.

HOLD ON! I'm writing this after i released this post, and it's because i forgot to mention a thing about the ai

6) Fixed timer for the neighbor to lose you, meaning that if he sees you while the timer started, it will reset it back to 20 seconds (yeah now it's 20 seconds, not a minute anymore).

7) Added actual fear shake and post process

Okay, this is really all i had to say, i hope y'all have a great day! See y'all!



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(Read the entire article for the big reveal)

RUN NEIGHBOR! RUN! (development is going awesome btw)