Game
Hello Neighbor: Good Old Days
6 days ago

Hello everybody!


I'm sorry if i didn't post anything, i was very busy and i couldn't talk about the current state of the game, but now i'm back.

Anyways, the ai has been fully fixed and there's no more issues that can make the game unplayable.

One of those issues that i've fixed is hunt mode, i've fixed the neighbor chasing you even if you manage to lose him, but also more (the neighbor would go into idle mode instead of going into hunt mode, he would go into attack mode even after he caught you).

Now everything is fixed and i'm also re-working on ai prediction again AND, an ambush system is in the works (THE SYSTEM IS IN A VERY UNFINISHED STATE SO I CAN'T SHOWCASE IT RIGHT NOW), so don't get caught too much or he might start hiding in places you visit the most.

That's it for today. Next time i will finally showcase the third floor for the house which i'm working on. I'll see you in the next post, bye!



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I'm happy to announce that ai path prediction has been improved A LOT.

The interior for the second floor is almost done, i think it's looking pretty good and i really like it, but i'll let y'all give your opinions on this!

I've made some new promo screenshots + a temporary new logo for Good Old Days. What do we think?

RUN NEIGHBOR! RUN! (development is going awesome btw)

It's soo weird the fact that an exact month ago (1st of March, two days before the game page was officially being revealed) the game looked like this genuinely makes me think of all of the big steps this game is getting, i'm so proud of what im doing:)

Hey guys, im currently working on the environment, adding more trees and houses, but i'm also re-doing the lighting and trying to implement different times of day. Right now i can't showcase them but once i finish the lighting, i'll reveal them. Bye!

Added a terminal system, meaning that keycards are useful now!

(Read the entire article for the big reveal)

New banner for Hello Neighbor Good Old Days + Another temporary logo and this time it will remain for a few months instead of being scrapped in not even a week.

For the people who are interested of seeing way more longer dev-logs about Hello Neighbor Good Old Days, i've made the youtube channel. Here's the name in case you wanna subscribe to see devlogs and teaser trailers

Hey guys, sorry if i haven't been implementing any new interesting features yet, but i've been focusing more on the foliage and the environment in general. Here's some screenshots that shows the current state of the environment!