but mixing dynamic paint with fluid simulations seems like an overkill..I will probably use it for a shape of the stain, then bake it to png, and use as decal, thats a reallllly excesive workflow i think
so my Sun and Moon have like 4 diffrent materials, as you can see the splash didnt spread onto eyes nor rays, because of the way decals work
I was thinking about adding a transparent material to everything (just one) that they will all share so that I can add decals to it and it will spread nicely .. I believe this can be done better, so if any of you have any tips, I would gladly hear them :)
the power of bloodbending is now in my hands :3
#blender #fnaf
Next up
main ballpit are ready for the game c:
you can get this beauty as a free wallpaper on my kofi!
https://ko-fi.com/s/db8fae782a
video on yt c:
camera shot for the ballpit :D :D
i wanted to go liminal and have a vibe of "impossible to tell how big the tubes actually are", which I believe i succeeded in ;)
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Fnaf 2 reimagined screenshots, just for practice in blender.
100 wishlists in the first month for my original app Bee Streamer Idler !! :D :D

absolutely goated milestone! :D
I made an interactive game for streamers! :D demo out now, check it on Steam ! :D :D
https://store.steampowered.com/app/4021730/Bee_Streamer_Idler/
stage done:D this is the camera view! :D I wanted to keep the locations of the game in liminal vibe, buuuut big wide shots make Sun and Moon really far away from the cam? I will keep the wide shots, but last locations will be more of a closeup!
DECEMBER DAY 3: Withered Chica










































































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