but mixing dynamic paint with fluid simulations seems like an overkill..I will probably use it for a shape of the stain, then bake it to png, and use as decal, thats a reallllly excesive workflow i think
so my Sun and Moon have like 4 diffrent materials, as you can see the splash didnt spread onto eyes nor rays, because of the way decals work
I was thinking about adding a transparent material to everything (just one) that they will all share so that I can add decals to it and it will spread nicely .. I believe this can be done better, so if any of you have any tips, I would gladly hear them :)
the power of bloodbending is now in my hands :3
#blender #fnaf
Next up
made also Moon :3 I really like this design, its creepy and abstract but on theme! I really enjoyed making them both, they are game engine ready, I have been playing around and importing them to Godot
been making some assets recently c: the tubes had taken more time then i expected XDD but they are here and done, left on curve so i can change them just in case c: will have a juicy render with them soon c:
managed to do some typography this week c:
they are not fully finished, but i think they look pretty nice ;D I hate logotypes... and typography... so Im even happier that I managed to make these :D
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
hello everyone c: i wanted to invite you all to the stream of the Secrets of the Mimic :D :D we start whenever its live on steam for me XD which is in two hours at the moment c: https://www.youtube.com/watch?v=CSIN1TF_mLk
And what is an Endo without its suit
Last week I had a pleasure to attend a 24hours gamejam! ^^ I didnt finish the project during the weekend but had to finish it now c: ! Both pixel backgrounds made by myself
It was a great opportunity to learn how to spawn objects.... And now i know ;P














































































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