but mixing dynamic paint with fluid simulations seems like an overkill..I will probably use it for a shape of the stain, then bake it to png, and use as decal, thats a reallllly excesive workflow i think
so my Sun and Moon have like 4 diffrent materials, as you can see the splash didnt spread onto eyes nor rays, because of the way decals work
I was thinking about adding a transparent material to everything (just one) that they will all share so that I can add decals to it and it will spread nicely .. I believe this can be done better, so if any of you have any tips, I would gladly hear them :)
the power of bloodbending is now in my hands :3
#blender #fnaf
Next up
Last week I had a pleasure to attend a 24hours gamejam! ^^ I didnt finish the project during the weekend but had to finish it now c: ! Both pixel backgrounds made by myself
It was a great opportunity to learn how to spawn objects.... And now i know ;P
guys i made a working prototype minigame in browser :D wanted to challenge myself technically and see how to convert it to html! it worked!! :D its a very small Poppy Playtime Project c: might actually make a game side for it later :O needs some UX thou!
New poster to accompany trailer
Devlog time! (none of these are final!) I have been designing a little mascot for my in-game daycare c: Its a Milkyway themed Star! She will be a little addition to Sun and Moon, working as a "background" character
William Afton Reveal Animation REVAMPED
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
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