but mixing dynamic paint with fluid simulations seems like an overkill..I will probably use it for a shape of the stain, then bake it to png, and use as decal, thats a reallllly excesive workflow i think
so my Sun and Moon have like 4 diffrent materials, as you can see the splash didnt spread onto eyes nor rays, because of the way decals work
I was thinking about adding a transparent material to everything (just one) that they will all share so that I can add decals to it and it will spread nicely .. I believe this can be done better, so if any of you have any tips, I would gladly hear them :)
the power of bloodbending is now in my hands :3
#blender #fnaf
Next up
2025 year wrap up :D definitely a solo game development year for me :DD i developed 3 small projects this year, and beta for FNATD is almost ready as well
Happy New Year everyone!!
camera shot for the ballpit :D :D
i wanted to go liminal and have a vibe of "impossible to tell how big the tubes actually are", which I believe i succeeded in ;)
locker room done! :D two more rooms left :3
@Distant-Dimensions ![]()
is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions
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before the quest ends on December 9 and you'll get Coins!
stage done:D this is the camera view! :D I wanted to keep the locations of the game in liminal vibe, buuuut big wide shots make Sun and Moon really far away from the cam? I will keep the wide shots, but last locations will be more of a closeup!
THIS IS NOT WORTH 20 DOLLA!
I am a Amazing Digital Circus enjoyer, and the last episode.... OOF has put everything in a different perspective... Caine is just something else for sure I didn't think he is such a big ass lair

















































































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