
Hello everyone! For today's update a summoner attack! (Since the development is not as fast as I want, the arts and effects aren't final)
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Next up
Hello hello everyone! Continuing the tests using #UnrealEngine5, here are two options for the camera. Which one do you prefer, Option 1 or Option 2? π€
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Hello hello everyone! For today's update camera movements with limits for room, room switch and wall hiding system. Enjoy!
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Hello hello everyone! For today's update:
- Floating damage texts (normal + criticals)
Enjoy!
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Weβre teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! π€― The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Hello hello everyone! Continue combat implementation, for today's update arrow attacks vfx!
Enjoy!
PS: Arrow icons not final :)
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello hello everyone! Long time since last update, but some code development was done π₯οΈπ₯οΈ .But for the visuals, a dissolve effect.
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Hello everyone! Happy #screenshotsaturday !! For today's update, the second attack from the first boss, deadly roots! Enjoy!
#gamedev #gamedevelopment #indiegame #indiegamedeveloper #themercenarypath #madewithunity
Hoomanz! is a stealth-adventure game by @koffeecup
that's PACKED with coziness and humor.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
Complete our quests to get Hoomanz! trophies! π
Hello hello everyone! From previous post feedbacks I decided to go more with the perspective camera together with a comic effect post processing :D
Enjoy!
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