Game
ShapeShift: Beyond Forms

2 years ago

Hello everyone! Today I want to share with you the sketch of the 3D model that the player will control in my game ShapeShift: Beyond Forms. I'm excited to take this project to the next level. Stay tuned for more updates! #indiegame #gamedevelopment




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Hello everyone, this week I've been working on what will be the 'First level.' There are several things that we could change and refine, but I wanted to show you all how it's coming along . Any feedback is welcome. #gamedev #unity

After creating the model, I made the movement mechanism! I think it's good but can be improved. I also made other models for decoration, I'll show them soon... (My PC is a potato) #gamedev #unity #unity3d

Hi! These are the models I've been working on. I'll soon be showing the first scene of the game with all these models in place Good week! (The game has a "Low Poly" graphic style).

Hello everyone (everything in Spanish because it's my language, I just have to translate the game into English). What you're seeing is the settings section and the beginning of the game (read the article). It's mostly a sketch, but I like the design.

Our main objective is taking shape... (Sorry for the inactivity, I've been very busy but that's no excuse) #indiegame #3dmodel

Also, a screenshot to keep as a memory.

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)