Jello guys I just want to inform you guys a bit on the project and how things are going [1 this game is made on rpg maker mv I have no prior experience with this engine so if things aren't butter smooth that should clear it up] I will be working on this game for a bit. and as of right now I don't know if the game is going too be paid or have paid DLC and the game free I don't know. and this is my first time making a story / rpg game so this is going to be interesting. number 2 this game isn't going too be AAA I don't expect it too be I will try not too over hype the game but yea and lastly I would like too clarify about my other project (In The Forest) no the game isn't dead I just have been doing other side projects so I don't have much time to give updates or anything so yea just too clarify that
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Jello people I'm making progress on the game I'm not going to rush it so don't expect it too be coming too soon but I don't wana over hype the game and under deliver also yes I'm using clickteam fusion free I'm not rich (patreon in my description)
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Bandana Dee the Dream Friend
Path of Kami: The Evolution of the Lore
Just a Pico sprite
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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