Q: What exactly is Hello, Neighbor! Reborn?
A: Hello, Neighbor! Reborn is a fangame developed by me, BonnieFan69 (or just BonnieFan). It aims to recreate the original concept for hello neighbor before it became a cartoony platforming/puzzle game. HN Reborn is not a remake of the pre-alpha, nor a remake of any other version for that matter. It is what I believe hello neighbor could've been before it took a nose dive. The game is still in very early development, so don't be surprised if things change or are buggy. Eventually when the game is complete I want it to be the definitive hello neighbor experience.
Q: Will there be acts/chapters? Will there be more houses?
A: As far as acts/chapters go, probably not. Other houses are planned to be added, but not in a traditional act/chapter way.
Q: What is the story?
A: Mostly based on the early story seen in the early versions of the game. There will be some creative liberties taken so it won't be a 1:1 remake of any official hn story.
Q: Will you do a remake of any other alphas?
A: No. HN Reborn is my main project and will probably be my only hello neighbor fangame as the goals I have for it are quite high. If you want a remake of (or a completed) alpha 1 or 2, there are several other fangames that accomplish that goal.
Q: Will you add moving furniture?
A: I have yet to experiment with this, but as far as I can see, no.
Q: Will you add the neighbor jumping out windows with the prototype animation?
A: No. At least not in gameplay. The animation is way too long and too slow to work with the high energy high pressure chases, as well as needing to be basically scripted in order for it to function right.
Q: When is the full game coming out?
A: Can't say for sure, probably not for quite some time though. I have a lot of ambitious ideas for this game so it's gonna take a while. Developing a game is a time consuming process lol
Q: What will be in the basement?
A: If I told you that, there wouldn't be a point to the game
Q: Will you make ue tutorials?
A: Sorry, but no, not for now. I'm still a beginner myself and I am not nearly experienced enough to make tutorials
Q: Will you make the neighbor hear thrown items like in the hn pre-alpha?
A: Eventually, yes. An early system for this does exist ingame, although it is unused and pretty buggy. So it may not return for some time
Q: Mobile Port/VR Support/Controller Support?
A: No.
Q: Will you add custom idle tasks?
A: I've already added a few new ones using unused animations. For any other new/custom tasks though, I'd have to learn to animate, so as far as those go, not yet. This includes most animations from promo images, as those animations are NOT leftover in the game, meaning they'd have to be made from scratch.
Q: Will you add the chase themes from alpha 1?
A: No, in my opinion they don't work as chase themes. They may be repurposed in the future though
Q: Will you replace the pre-alpha man with nicky?
A: No.
Q: Can I help work on the game?
A: Sorry, but no. I'm not looking for any other developers currently. HNR is mostly a test of my skill as a solo developer.
Q: Can I be a playtester?
A: When more builds of the game come out, I may release playtester applications.
Q: Can you help me with my game?
A: I'll be happy to help where I can with advice or guidence, but I will not be able to help develop your game. I'm pretty busy and I just don't have time to dedicate to other people's projects.
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