Game
FNAF Kit
4 years ago

Help Wanted: Is there anyone out there that is experienced in blender and wanting to help make models for the game? This project has been a one-person effort for so long, and I cannot keep it this way, as development takes forever. Message if interested.




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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

If you're wondering why the next build is taking so long. here is the answer.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.