Next up
Here are some sprites I made this past week for RTF. We have currently have two frames of animation for moving left and right on the ground and one frame of animation for jumping. All sprites will be reversed when facing the opposite direction.
Whenever I make a game the first thing I do is I make a site map. Site maps are simple diagrams that outline menus, scene progression, user interfaces(UI). So here is a site map that I will be referring to for RTF.
Werehog transformation process. #sonicunleashed
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Microsoft Windows XP Unprofessional (windows logo prototype)
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc












0 comments