
Here is a good 8+ minute video, showcasing what to expect from a typical Synthetic Onslaught mission.
PS Launched a Discord server for this and all of my games: Join the conversation here: https://discord.gg/BXxgyG7QXJ
Next up
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
Tons of new updates coming! Here is a teaser video! -New Units -New Enemies -New Objectives -New Terrain & Weather Effects -Improved Level Generation - New Soundtrack -& More
New main menu artwork. Totally reminds me of early PS1 RPG with high pre rendered backgrounds and simple 3D characters on top.
We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!
I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
Synthetic Onslaught V1.0 Released! Anime RTS made on Clickteam Fusion 2.5!
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
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