
Here is a good 8+ minute video, showcasing what to expect from a typical Synthetic Onslaught mission.
PS Launched a Discord server for this and all of my games: Join the conversation here: https://discord.gg/BXxgyG7QXJ
Next up
Synthetic Onslaught V1.0 Released! Anime RTS made on Clickteam Fusion 2.5!
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:
Finally a graphic for your Base Panel, I bounced around from varying ideas like a Barracks, to a Dropship, or APC/Support Truck. But in the end, I settled on a Teleportation device. Check out the new graphic!
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
Tons of new updates coming! Here is a teaser video! -New Units -New Enemies -New Objectives -New Terrain & Weather Effects -Improved Level Generation - New Soundtrack -& More
We have all been in shock over the recent news that Rooster Teeth is closing down and the future of RWBY's IP is in question. However, despite of recent events, Huntress of Vale will continue to keep moving forward!
Remember way back when I experimented with visual novel style cutscenes? Well they are back!! And with backgrounds now too. Part of a new "Prologue Campaign".
Its been a while since I uploaded a video. Been working on some major bug fixes and optimizations. I'm pretty happy with the results!











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