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I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
Ruby: Huntress of Vale 2.0.11! Added some new combat + defensive options for Yang & Weiss!
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Tons of new updates coming! Here is a teaser video! -New Units -New Enemies -New Objectives -New Terrain & Weather Effects -Improved Level Generation - New Soundtrack -& More
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
Steam Winter Sale 2025 is in full swing! Get up to 80% of Clickteam Fusion products and up to 75% off of select games! #MadeWithFusion #Indiedev
https://store.steampowered.com/publisher/Clickteam
https://www.clickteam.com/web-shop
Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!











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