Next up
This is my cover logo.
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
Take to the skies of Explora as Townseek is coming to PC and Consoles in Spring 2026! 🎉
Hop on your airship and uncover the lost legacy of Sir Reginald Sharkingston! Our new release window was just announced in Cozy Quest! 🦈
Here's our updated trailer! 🐟
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
floor 1...
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
I have been working ALOT and here is what I have done have:
It’s been about a month since IGN posted our trailer as an exclusive. From a small project to this milestone, we couldn’t be prouder. #GameDev
Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/












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