Next up
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
dev-log for PA version 0.0.0 :
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
A New Screnshot From My Friend Klawf
We went upstairs and found an onix.
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
This is my cover logo.
Hey! Wanted to showcase a bit of the new game I'm making. It's very early! Currently testing some mechanics before starting to build the level. It's being pretty fun so far! 
#indiegame #horror #unity3d #gamedev #horrorgame #videogame #retro #ps1 #psx
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment












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