Next up
I have been working ALOT and here is what I have done have:
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
dev-log for PA version 0.0.0 :
Meet the Beaver! The way to his heart will always be logs. Collect them, and he will never run out of supplies for his creations. Maybe he will even make something for you… 👀
Wishlist the Friendliest Skunk!
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
In space, no one will hear you scream, he he he
Still a lot of work ahead, but making these space environments sure is fun.
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Patch Notes - 1.3.0 (Demo)
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
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