Next up
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
I have been working ALOT and here is what I have done have:
This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!
This is my cover logo.
There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.
Which color for the background border looks best?
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
Steam Demo version 1.1.3 now Available on GameJolt












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