Next up
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
dev-log for PA version 0.0.0 :
There going to be Update Delays, here is why:
#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20260222
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
Want to play the Closed Alpha? Support Cursed Dungeon Raider on Patreon!
https://www.patreon.com/cw/CursedDungeonRaider
Get access to closed alpha builds, deep lore and technical insights like our recent NPC realism showcases. Join the expedition today!
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)












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