Game
PropHunt


6 years ago

Here is what i have done for the past few days


-Doors can now be open by using Interact Key

-Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead

-Weapon Attachments (Silencer, Sight and Vertical grip for now)

-Hit Bone detection (For Headshots)

-Halloween Weapon Skin

-Changed In game and main menu UI

Bug Fixes

-Fixed props sound issue

-Fixed Low Light on 'Riverside'

-Fixed Footsteps Sound (sometimes they won't play)

-Fixed Movement and Sprinting

-Fixed crouching

-Fixed Multiple Overhead player names being created

Optimization

-Used timers instead of Tick

-Removed higher Poly Meshes and replaced with much lower poly ones

-Material/Texture Quality over distances (based on Camera Position)

-Lowered Amount Of Foliage

-Reduced amount of unwanted replicated Events and Variables

-Particles count reduced

#FPS #TPS #shooter #Multiplayer



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PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Another small Update!

V0.2.4

Marbled Polecat

New lighting sneak peek

Update 0.2.7

Small Additions, Changes & Fixes

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Update 0.2.5

Added a Gameplay Modifier, Map changes and Fixed several Bugs

Happy Belated Birthday @Victoree

Gang's all here

Added owl (◕▾◕v)