Game
PropHunt


6 years ago

Here is what i have done for the past few days


-Doors can now be open by using Interact Key

-Nicknames (OFFLINE/LAN ONLY) For Now. If Steam is On it will use steam name instead

-Weapon Attachments (Silencer, Sight and Vertical grip for now)

-Hit Bone detection (For Headshots)

-Halloween Weapon Skin

-Changed In game and main menu UI

Bug Fixes

-Fixed props sound issue

-Fixed Low Light on 'Riverside'

-Fixed Footsteps Sound (sometimes they won't play)

-Fixed Movement and Sprinting

-Fixed crouching

-Fixed Multiple Overhead player names being created

Optimization

-Used timers instead of Tick

-Removed higher Poly Meshes and replaced with much lower poly ones

-Material/Texture Quality over distances (based on Camera Position)

-Lowered Amount Of Foliage

-Reduced amount of unwanted replicated Events and Variables

-Particles count reduced

#FPS #TPS #shooter #Multiplayer



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Wha.....????

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Sea Doggo

Update 0.2.6

Size cut, Optimization and small fixes.

Another small Update!

V0.2.4

The black void judges you silently

ah yes

something that I haven't touched in a month and worked fine is now suddenly causing a crash

thanks unreal

Superliminal in VR?

No not happening

But it was fun to try out

okay I lied

I'm kinda interested in putting out a VR version

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.