Game
PropHunt

2 years ago

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง

Major thanks to @UberPolice for Requesting & Testing.


It was way easier than I expected, but there were still some issues.

  1. The toolchain that you need for cross compiling would fail to download numerous times.

  2. Everything in the project that was named "windows" had to be renamed to something else.

  3. It would not allow Pragma Once in my Character's C++ file. Not a problem when compiling for windows.

    My workaround for this was just to add

    		
    			#if PLATFORM_WINDOWS
    #pragma once
    #endif
    		
    	

Tux model by Andy Cuccaro



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Canada Lynx

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on a gameplay modifier.

I need some suggestions

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Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

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