Game
PropHunt


2 months ago

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution


I just had to apply the difference in height as the offset in the Z axis of my character's location.

Take a look at the second image, it takes the current character's location and offsets it based on the difference between the previous capsule height to the new height.



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