
Here's a quick #Blender tip! 🐵
Press Ctrl + 1, 2, or 3 to quickly add a subdivision surface modifier to any mesh, with 1, 2 or 3 levels of subdivision respectively.
Next up
Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky
I quite like the way it turned out, especially for only a few hours of work
What do you think?
I made a fun furniture trap in #Blender inspired by Bandit Trap! What do you think?
The #pixel game "(You're Not) Welcome to Rennville" that I'm making with my brother @Lit-Lore-Studios
now has a steam page!
Wishlist here: https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Here's a screenshot of #MyBandit and #MyTrapper I made when testing Bandit trap! There's a GameJolt themed outfit for bandits, so of course I had to go for that! 
Want to win $5,000 USD? 💸
Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
Here's a bit more about our game "(You're Not) Welcome to Rennville"! Whishlist now on Steam!
https://store.steampowered.com/app/4421860/Youre_Not_Welcome_to_…
#Devruary Day 18: Which game dev inspires you most?
I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today! 
WIP
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 






































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