
Next up
The first test for detailed palette swapping was successful (for the most part)!
As the release for the next update draws near, I've been finishing up the character intro cutscenes. Here's Bowser's
I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)
These two may be away for the time being, but when they come back they'll be stronger than ever!
The Final Stand.
Finally fixed a pretty bad bug where if you hit a block too quickly, it would keep rotating. The fix is only applied to the solo block in this clip to demonstrate how broken the bug made things lol
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