1 year ago

here's my sonic triple trouble 16-bit playthrough that I uploaded before the new year, but without the commentary over it. I'm gonna continue playing the game later this month hopefully

https://www.youtube.com/watch?v=EojrBmHEgm8


https://www.youtube.com/watch?v=EojrBmHEgm8
https://www.youtube.com/watch?v=EojrBmHEgm8
https://www.youtube.com/watch?v=EojrBmHEgm8


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time to get to revamping the final camera for v1.5, which is the arcade.

more to come in the new year

also i'm aware AHaR has turned 4 years old but i didn't bother announcing it because it would be pointless

revamped party area is almost done - here I used GIMP to place the pokémon images on the walls using the program's unified transform tool. I'm going to draw some new images next to where natu and hoothoot are, just to fill in the empty spaces

something I made in godot

more info in article below

amy looks so cute

new supply closet camera is done; here it what it looks like in-game. I've also remodelled some parts of the camera map a little bit if you couldn't tell, just so it's slightly more consistent with the size of the rooms

nazo lalalalla

now time to revamp the party area camera

if you're wondering how I do this, I model the room in roblox studio, take a screenshot once finalised and then trace over the image. not the most preferable method but I do it because I am very bad at perspectives

revamped party area camera is finally done. here's what it looks like in-game!

all that's left is the arcade camera and I'll be done, then I can move on to adding the final adjustments to version 1.5

alright. time to get myself into gear and finish version 1.5; hopefully before the end of the year. and i mean it!

here's a new raichu image for the game's main menu to replace the old one I made waaayyy back at the start of development (in the 2nd image)