Game
After Hours at Raichu's [Non-Profit Fan game]

6 months ago

now time to revamp the party area camera

if you're wondering how I do this, I model the room in roblox studio, take a screenshot once finalised and then trace over the image. not the most preferable method but I do it because I am very bad at perspectives




0 comments

Loading...

Next up

revamped party area is almost done - here I used GIMP to place the pokémon images on the walls using the program's unified transform tool. I'm going to draw some new images next to where natu and hoothoot are, just to fill in the empty spaces

revamped party area camera is finally done. here's what it looks like in-game!

all that's left is the arcade camera and I'll be done, then I can move on to adding the final adjustments to version 1.5

What if Marble zone was in the 8-bit Sonic 1...?

Some mockup thing I made recently, might post the tileset I made to deviantart sometime. Despite similarities these aren't the exact ones used in the sonic 1 SMS remake fan game if you are wondering

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

started working on a revamp of the supply closet camera

I plan to redo the ones for the party area and arcade after I am done with this. I'll also try to post progress of stuff that's coming/being changed in v1.5 as frequently as I can!

Process of one of my Pikachu drawings. This is a perfect example of when I start losing myself in art land, but suddenly snap back to basics when I realize "Oh right, I have no time!" You'll see what I mean.

: Clip Studio Paint by music_for_video

A.I. changes [warning: flashing images]

More info below

new versions of the main characters' images i did a while ago. I may upload these to deviantart but they will appear in the extras menu of v1.5!

details on their differences in article

FleshBound | Cinematic trailer

new supply closet camera is done; here it what it looks like in-game. I've also remodelled some parts of the camera map a little bit if you couldn't tell, just so it's slightly more consistent with the size of the rooms