Game
Demigod Simulator
5 years ago

Here's the devlog for September.


8.27.20

-Finished Leo's quest for Nico.

-Made more assets.

-Programmed new puzzle.

8.28.20

-Fixed crafting recipes.

-Added an upgrade for the axe and pickaxe.

-Added new items and crafting resources to maps.

9.3.20

-Created new mini-game for the casino.

-Created new image assets.

-Fixed some encounter rates in early game areas.

9.4.20

-Created some cabin 5 dialogue for Frank.

-Added an NPC to both camps that gives you some fun statistics from your play-through.

-Added a very crucial auto save function to all of the existing quests and key events.

-Reconfigured the save menu (and added the ability to load saved games during game play)

-Added the ability to purchase a brewing table from the furniture shop in New Rome.

9.8.20

-Programmed friendship rewards into database.

-Created new assets.

-Implemented some friendship rewards into the game.

9.9.20

-Added new assets.

-Changed some graphics.

-Programmed Percy's friendship interactions (and rewards) for Piper.

9.10.20

-Changed more graphics.

-Programmed Percy's friendship interactions (and rewards) for Hazel, Frank, and Leo.

9.11.20

-Created new maps.

-Created new sprite and battler for a boss.

-Began programming Hazel's quest for Percy.

9.14.20

-Programmed a new mini game at Plutarch's Playland in New Rome.

-Programmed Hazel's quest for Percy.

-Edited character sprites.

-Added min-level requirements for certain quests.

-Started programming Hazel's quest for Jason.

9.15.20

-Finished programming Hazel's quest for Jason.

-Fixed sound effect bugs in the fast travel system.

-Limited initial capacity of the storage system.

-Created upgrades to increase max capacity of space in your storage system. ;)

-Fixed some flaws in the storage system.

-Implemented storage upgrades.

-Fixed animation bug in an older quest.

9.16.20

-Gathered materials now give you EXP.

-Fixed and distributed gacha machines.

9.17.20

-Got rid of the new storage upgrades.

-Replaced them with a limited inventory system.

-Created inventory upgrades.

-Programmed Hazel's friendship interactions (and rewards) for Percy.

9.22.20

-Refined and finished Percy's end cinematic.

-Added cooldown timers for skills.

-Implemented the credit sequence.

-Fixed animation errors in final boss sequence.

-Programmed the ending NPC for all characters.

-Programmed Hazel's end cinematic and final boss battle.

9.24.20

-Programmed Hazel's friendship interactions (and rewards) for Jason, Piper, Frank, Nico, Annabeth, and Leo.

9.26.20

-Programmed some ending dialogue for Hazel and the other seven characters.



0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

Made my first ever animation.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Path of Kami, running around the shrine area

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Annie of the stars