Here's the first gameplay video of the Alpha Build 1.1! Enjoy it! There's not much to see yet in case of plot, but i'm working hard on it!
Next up
Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).
TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.
I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.
I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.
A few behind the scenes pictures for you, if you're curious.
The animations are all work in progress.
The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.
I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!
Part 2!
New contents:
- Floor texture for the insides of the cottages
- Game banner when starting up the project











0 comments