I'm sorry for the late release. I've had huge issues with fixing the unoptimized generating bug, I had to remove the enemy AI and disable it from this build, but don't worry, I'm currently working on a custom pathfinding solution for this game. It may take quite some time to finish, which is mainly why I'm releasing this newer build right now.
The game should be fully playable now with no stutters or glitches! And as a bonus I've updated the graphics engine, modelled new walls, ceiling and the floors! I've also expanded upon the story, I won't spoil much, besides the name of the game changing to Backrooms: The Travelers Guide. :)
And also forgot to mention, some of the models in this build were unfinished, and were replaced with temporary placeholders. Just incase anyone's wondering!
I'm looking forward to feedback and gameplay videos, it would greatly help with development and implementing new ideas! Thanks!
Next up
Here is a sneak peak of the up and coming update! Hint: It's a big one. Really.
Hey! Here's an update on how things are going. I've included a sneak peak of the map (Without the secret rooms.) :) If you have any suggestions on how to make it better, any changes in the environment etc. Let me know here!
WIP
Visual Update and New Direction:
And QnA!
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
art comission.
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^










0 comments