6 months ago

Hey all! I wanted to share some progress on Town of Persephone. I've been experimenting with posing models, so here's the first result!

If you'd like to support this game's development, check out Blockhead 2D! It means a lot to me.




8 comments

Loading...

Next up

Remaking and restyling some of the sprites for the inventory. Here's the walkie talkie. In-game usage is being developed. More to come.

Experimenting with GUI elements for the inventory slot. The TV will receive a glow, as well.

Hey all! I'm here with The Town of Persephone's first devlog, showcasing the ability to hide in the grass to escape it.

I am working on sound design as well and it will be awhile before there's sound in the game. Stay tuned for more!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

It's not too late to buy Blockhead 2D for that special someone who wants nothing more than to stomp you upside your head!

Gamejolt: https://gamejolt.com/games/Blockhead2D/667116

Steam: https://store.steampowered.com/app/2062800/Blockhead_2D/

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Some areas will be filled with static and you will need this guitar in order to get through them, but you have to find it first. There will also be a soundtrack made by me with my own guitar! Stay tuned, as I will post music from time to time.

Remaking one of the models from scratch for The Town of Persephone! What do you guys think?

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

This new devlog showcases some of the sound design Working on the areas that make sound and how the inventory works. Everything is still in-progress and if anyone has suggestions, please comment them below.