2 years ago

Hey everyone! My first post here Looking forward to seeing other developers' work and also sharing mine!

Added the first NPC to the game! The baker!


I define game objects in JSON format (like in the second image) and save them in to object prefabs folder, editor automatically detects and displays them, and I can then spawn them anywhere on the scene.

At runtime, the prefab file is loaded and the actual entity is constructed with all the required components (ECS).

JSON file is only used in development. For distribution, I am planning to add a Gradle task to convert prefabs from JSON format to binary object format using Java built-in serialization so players can’t mess up with them easily!



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Was looking around the village but couldn’t see anyone around! πŸ‘€ Wondering what happened!? πŸ€” And suddenly noticed everyone went to buy grain! Perhaps there is a famine on the way!! πŸ˜…

Taken to the logical conclusion: Seems my first NPC AI test sucks πŸ™ˆ

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Was looking around the village but couldn’t see anyone around! πŸ‘€ Wondering what happened!? πŸ€” And suddenly noticed everyone went to buy grain! Perhaps there is a famine on the way!! πŸ˜…

Taken to the logical conclusion: Seems my first NPC AI test sucks πŸ™ˆ

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Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.

⚠️ The game has a free Steam Weekend from August 7 to August 11!

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