Game
TEAM SLAY-BELLS

11 months ago

Hey everyone! The new demo is available now!!

You can download it through GameJolt or the SAGE game page ^^

https://sonicfangameshq.com/forums/showcase/team-slay-bells-2024-demo.2132/


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Charlotte's Bio for TEAM SLAY-BELLS! She's the main

protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!

Adventure is BACK on the MENU!

Here's a model of Moxxie in the style of the PAC-MAN WORLD 2 Re-PAC render ^^

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo

Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^

I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^

Kick-Bell development log:

found a glitch that causes ghosts to constantly spawn in,

It's already hard to dodge one of them, let alone 5 (and counting)😭

(The bug has been fixed, just thought it was funny to post.)

created a normal map for the bells to help give them more of an illusion that they're 3D.

Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^

I got a photo Charlotte and Vanellope mourning the loss of Sophie.

Drew my sona as a Super Puzzle Bobble / Super Bust-A-Move character

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog