Game
Shadow Reloaded
3 years ago

Hey, Game ain't dead, likely not gonna be at SAGE this year.

I switched to making my own framework in Unity ~5 months ago rather than using DashEngine and i've been working on that so i have better Linux support and the physics will feel closer to SA2




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Here is the new Shadow model on the new rig, doing the Pose from the original's results screen

Hey, new build! rewrote the physics from scratch (again)

and now the project is open-source so now you can actually see the code and edit it and i'm cool with it! (obv say you're using the thing)

check it out: https://github.com/NDXDirectorsCut/enigma

also press numpad 1

Here's some progress on Shadow's model, this is running in the latest version of Blender (I'll show the Unity version soon) There are some posing issues as the current animation rig is temporary, I'm mainly trying to show off the shaders

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Showing off player 2 😎

What do you think?

Why walk when you can jump?

Levels' maps.