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78
Game
The backrooms
3 years ago

Hey guys, i finished the maze procedular generation, now every game is diferent each other, the game will have now so much exploration than before, and you will have days limit and a food, water and health bar, this is the maze, how it looks?.


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Heyyy, so, i remake the maze, now, the maze is generate by procedural generation, making the game so diferent now, i want to buy some motion capture toys for animations, and, if i cant, make the game look more realistic. Here is how its looks.

Hi huys, sorry for not posting anything, the internet went down and unity was asking for credencials, so i couldnt work until yesterday in the night, i only make another room of the backrooms for the title, is the level 4, just need to put the textures.

Okay guys, i added a inventory cinematic, and a lot of new sounds, i change the title music theme, and i was thiking to put a section where you can record the information of the things you find in the backrooms, i will posting new things, byee.

Entity 68, aka “Partypoopers.” =(

Who wants me dead?

NEW CONTENT!!!

-New Sounds

-New Intro Scene

COMING SOON:

-First look at history

-AI Implementation

-Level 1

Thanks to everyone who follows the process of the game, there will be a beta of the game soon.

Alpha Gameplay - Everything shown is subjected to change.

i wont be in my house the next 5 days, so i dont will work, anyway, i have some posts to upload, this one is the settings menu, later i will fix the lights, you can change de volume of anything, and soon you will be able to change the graphics, byee.

Okey guys, i haved a problem with the postprocesing, these last 5 days I have been repairing it and it is already, the problem was that in the ubnity editor works fine and in the building no, but arleady start to work on the building.

Mr. Kitty (Level 974)

¡Hi!, i been doing another cinematic, the diference with the other is that this have a human model and im not a expert doing animations, less with a 3d model, this is the room and the 3d model.