For what is done/considered is that the story will be done through easter eggs and minigames rather then cut-scenes and things of that nature that I had planed, so the story will mostly likely have some things downplayed or removed to save time (If I feel like it I will release the story that I have written down so fair for you all to read for your pleasure, please remember that some of it might not be included but some of it will so keep that in mind). I will put up games that I am in so you all can not only support me but also the people behind the games as well. And no I will not spoil the games ether so don't ask me, besides wouldn't it be better to see for yourself ;). I think that's all for me, hope you all are having a beautiful day/night and I will see you all later :). Have a good one.
Hey guys, just wanted to make a update about the project that I want to make. I am putting a pin on it until I finish some collaborators that I am apart of and will start until then. Read below if you want to know about the game itself thus far:
Next up
THIS IS NOT WORTH 20 DOLLA!
Fnaf 2 reimagined screenshots, just for practice in blender.
Maybe i should finish my FNAF 2 "reimagined" concept, especially of the building. And make a video about it. Perhaps FNAF 1 place will be first and then this. I have my own take how the building should be and perhaps it's worth to make a video about it :)
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.












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