Hey guys, sorry for being quiet for a long time. I have shifted my focus for now on my other game, Gnome More War. Please check it out! https://gamejolt.com/games/gnomemorewar/94432
I'm still working on God's Tear. I just need fresh ideas.
Next up
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Gameplay footage of Eggo City. #gamedev #screenshotsaturday
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